A Fantasy Hero Campaign Idea, Part 2 - How Magic Works, Divine Magic
Concept
Divine magic is granted by the upper places.
A Divine caster chooses or receives a repertoire of miracles through ceremony and invokes those miracles later.
VPP
Buy:
Divine Magic: Variable Power Pool
Control modifiers:
• VPP may only be changed through lengthy ceremony / between scenes (-¼)
• Limited Class Of Powers: miracles appropriate to the patron or faith (-½)
• Requires A Divine Magic Roll (-½)
Changing Spells
The Divine VPP may only be rearranged through a significant ceremony.
Working assumption:
Approximately one hour or more of appropriate prayer, communion, meditation, sacrifice or liturgy.
There is no VPP-change roll.
Divine Magic Skill cannot be used to improvise a spell that was not selected during the ceremony.
Patron Portfolio
The character must define the patron’s domains.
Three to five reasonably broad domains are appropriate.
Examples:
Sun deity: Light, Truth, Healing, Fire, Protection.
War deity: Battle, Courage, Honor, Protection, Victory.
The spell must genuinely fit the patron.
Grace
Divine spells do not use personal END.
Buy an Endurance Reserve: Grace.
Divine spells draw END from Grace.
Personal END may not substitute if Grace is exhausted.
Grace recovers through appropriate prayer, ceremony or communion according to the campaign’s final recovery rules.
Divine Exclusive: Bestowing Powers
Only Divine magic can directly grant another person an independent supernatural Power.
Examples:
• Flight
• Life Support
• Resistant Protection
• Enhanced Senses
• Regeneration
• Supernatural attacks
• Unusual movement abilities
The priest rolls Divine Magic when the blessing is bestowed.
The recipient does not make a Divine Magic roll when using it.
The recipient still makes ordinary Attack Rolls or other rolls required by the granted Power.
The blessing continues to occupy its VPP allocation while it remains active.
Divine May Not
• Increase Characteristics.
• Use Transform.
• Use Area Of Effect.
• Push spells.
• Create portable prepared spell-items.
• Create permanent enchanted items.
• Draw magical power from Wizardry batteries.
• Directly command living nature as Fae does.
• Use blessings to disguise Characteristic increases.
• Use mass granting as an Area Of Effect workaround.
Buying Grace
Divine magic is powered by Grace, an Endurance Reserve representing power granted from the upper places.
Grace is separate from your character’s personal END. Divine spells spend Grace, not personal END.
Buying the Grace Reserve
Purchase Grace as a normal Endurance Reserve.
You choose separately how much Grace END the Reserve contains and how much Grace REC it has.
Grace END
Grace END costs:
1 Character Point per 4 END
Examples:
| Grace | Cost |
|---|---|
| 20 END | 5 CP |
| 40 END | 10 CP |
| 60 END | 15 CP |
| 80 END | 20 CP |
This is the amount of divine power you can have available at one time.
There is no required amount. Buy as much or as little as fits your character.
Grace REC
Grace REC costs, before its recovery Limitations:
2 Character Points per 3 REC
Grace REC does not function like ordinary REC.
It can only be used through prayer.
Recovering Grace
To recover Grace, you must spend an entire Turn in uninterrupted prayer.
During that entire Turn:
• You must remain immobile.
• You are 0 DCV.
• You may not attack.
• You may not cast spells.
• You may not Dodge or perform other Actions.
• You must remain capable of continuing the prayer through Post-Segment 12.
At Post-Segment 12, if the prayer was successfully maintained for the entire Turn, recover Grace equal to your purchased Grace REC.
Example:
Sister Aria has 6 Grace REC.
She spends an entire Turn kneeling in prayer at 0 DCV.
At Post-Segment 12 she recovers 6 Grace.
You do not receive the recovery if the prayer is abandoned or forcibly interrupted before Post-Segment 12.
Simply taking damage does not automatically interrupt prayer. Being Stunned, Knocked Out, moved so that prayer cannot reasonably continue, or choosing to take another Action does.
Sanctified Areas
A Divine-sanctified area doubles Grace recovery.
You do not purchase additional REC for this.
Your purchased Grace REC is simply doubled when you successfully pray in such a location.
Example:
Sister Aria normally has 6 Grace REC.
After a full Turn of prayer she normally recovers *6 Grace.
At a consecrated temple, shrine, or other Divine-sanctified location, she instead recovers 12 Grace.
The normal casting bonus for a Divine-sanctified location also remains +2 to Divine Magic rolls.
In an area sanctified to an Infernal Patron or a Wizards Lab, REC is halved. In our example Sister Aris only recovers 3 END.
Limitations On Grace REC
Apply the following Limitations to the REC portion only of the Endurance Reserve:
• Concentration: 0 DCV throughout (-1)
• Limited Recovery: only after an entire Turn of uninterrupted prayer, recovery occurring at Post-Segment 12 (-1)
These Limitations do not reduce the cost of the Grace END itself.
Important Rules
Personal END cannot substitute for Grace.
If your Grace Reserve is empty, you cannot power a Divine spell by exhausting yourself instead.
Grace cannot be Pushed.
Pushing magic is exclusive to Sorcery.
Ordinary Recovery does not restore Grace.
Taking a Recovery, sleeping, resting, eating, or recovering personal END does not replenish the Grace Reserve.
Prayer does not automatically rearrange your Divine VPP.
Recovering Grace and performing the longer ceremony required to change your prepared Divine spells are separate activities unless the GM determines that a particular ceremony accomplishes both.
Character-Build Example
A priest purchases:
Grace Reserve: 40 END, 6 REC
The 40 Grace END provides the priest’s available supply of divine power.
The 6 Grace REC determines how quickly that supply can be restored through prayer.
In ordinary surroundings:
Full Turn of prayer → 6 Grace recovered at Post-12
In a Divine-sanctified area:
Full Turn of prayer → 12 Grace recovered at Post-12
The player therefore chooses two things when building the character:
How deep is my reserve?
and
How quickly can I restore it when I am willing to make myself completely vulnerable to do so?